As usual, I don’t want to spoil too much, but I can at least make it very clear and easy how to access it.Ģ4 hours, real time, after you reach an ending on a playthrough you started in v0.90 or later, an option will appear on the game’s main menu. The closest thing to new content right now is a system I’ve been working up to for some time. So let’s talk about what’s new! There’s no new content in the classic sense of full, written scenes, but a great deal has changed. I might go into a little more detail in another post, but for now, I’ve got too much to talk about with the game itself. I had some dark days in the last month or two, struggling with a lot of things, game-related and otherwise. This last leg of development has been rough. But it’s finally a Product rather than a Work in Progress. The game is in a state I feel I can call complete, though I’ll still be making an update to it now and then to add some art, maybe a few scenes, make some more tweaks. My Very Own Lith v1.00 is now available to play. And with how hard I am on my work, that’s saying a lot. And I mean… I could probably keep tweaking, refining, and adding side stuff here and there for quite a while, but I think it’s in a good place right now. It still doesn’t really seem real that the game is finished. I still remember how nervous I was leading up to that first door reveal, afraid everyone would reject the sudden turn in feel. But people loved it and wanted more, and as I thought it over, it was true that I didn’t really “resolve” any of the things I’d brought up… so I developed some pretty crazy ideas for what could come next. It started as just the idea of getting to the collars. Eventually they suggested a Patreon, so I opened one of those, and this… very gradually turned into a living for me. After that, I worked on the game in my spare time, releasing very slowly, but people asked for ways to support the game, so I opened a Paypal. Looking over that page, it was apparently an incredibly buggy mess, but also got a strong reaction from a lot of people. On January 28th, 2012, after a month of frantic work relearning how to program, I uploaded a very basic, cobbled together MVOL v0.01.
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